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Castlevania Aria Of Sorrow Secrets

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Castlevania: Aria of Sorrow is a game for the Gameboy Advance handheld. Contentsshow Source information Cheats for this game were developed from the following source(s): 0999 - Castlevania - Aria of Sorrow (U).gba The codes may not work for all versions of the game. Cheats (raw) Cheat notes 02000558: 08 provides melee/contact immunity, 0A provides that and missile immunity as well. For Castlevania: Aria of Sorrow on the Game Boy Advance, GameFAQs has 19 cheat codes and secrets. This page contains CodeBreaker cheat codes for Castlevania: Aria of Sorrow (USA). If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. Anyone playing on a physical Gameboy will need to purchase a physical Codebreaker device to use these codes. Castlevania:Aria of Sorrow Bosses And How To Beat Them By:1122andyozz33 NOTE:This Walkthrough was made while I was playing Boss Rush Mode. Content: - 1.Creaking Skull 2.Manticore 3.Great Armor 4.Golem 5.Headhunter 6.Death 7.Legion 8.Balore 9.Graham - Unlockable Bosses - 10.Belmont 11.Chaos - Boss Rush Mode Faq and Hints.

I always thought that the 'Metroidvania' term referred specifically to the Metroid-like Castlevania titles. I thought it was supposed to be a clever and convenient way to distinguish the post-Symphony of the Night releases from the classical, more linear style of Castlevania. Now I'm hearing that any game of that Metroid-style action-adventure formula may be defined as a Metroidvania. Thus has the press dubbed Shadow Complex a Metroidvania. Moreover, apparently the Metroid games themselves are Metroidvanias. Doesn't make a lot of sense to me, but so be it.
In any case, the one 'Castleroid' that I might consider superior to Symphony of the Night is Castlevania: Aria of Sorrow for the Game Boy Advance.
The third GBA Castlevania, Aria of Sorrow reunited the Symphony of the Night team of series producer Koji Igarashi, artist Ayami Kojima, and composer Michiru Yamane. In other respects as well, this was the true successor to Symphony of the Night.
The protagonist, Soma Cruz, was not a whip-wielding Belmont but, rather more like Alucard, an adaptable character capable of wielding whatever manner of weapon he encountered at random in Dracula's castle. In fact, Soma's arsenal offered even greater variety than Alucard's.
Excepting novelties and special weapons such as the Crissaegrim and Estoc, Alucard swung basically all of his swords with a quick horizontal slash. He would not alter his one-handed swing even for swords explicitly defined by the game as two-handed, such as katana or the massive Zweihander. Other weapon classes, including knuckles and flails, offered only slight practical variety while seeing less use overall.
Soma, on the other hand, favored vertically swinging broadswords, but he could also wield shortswords, spears, axes, hammers, unique weapons like the whip sword, and even firearms. And the type of weapon equipped had a real effect on how Soma played; although he swung the axes in a similar overhead manner as with swords, a heavy axe was much slower than a sword and had a more particular attack range, as only the blade was actually capable of hitting.
Some of the cooler weapons could only be won through the unlocked 'Boss Rush' mode, but the main adventure still treated the player to a steady mix and flow of items to toy around with. For comparison, I spent about three-quarters of the sequel, Dawn of Sorrow, wielding just the Claymore while feeling frustrated and impotent.
Perhaps Aria of Sorrow featured fewer obscure items to hunt down than Symphony of the Night, but it instead offered you the souls of your defeated enemies as dropped loot. Consolidating Alucard's messy mix of heart-powered traditional sub-weapons and MP-powered spells and abilities into a single unified system, soul-absorbing allowed Soma to equip the powers of his foes, including such classics as the standard skeleton's bone toss. Because almost every enemy had a soul to collect, Soma's list of abilities could grow quite massive, and in Pokemon-like fashion, the drive to catch them all could keep players going long after the final boss was beaten.
Even Aria of Sorrow's story was the most ambitious since Symphony of the Night, though perhaps not ambitious enough. Set in the near future, Aria of Sorrow took place after Dracula had supposedly finally been slain once and for all--a moment not yet depicted in any game--though trouble was clearly afoot as Dracula's castle rose without its master.
Getting rid of Dracula as a character was a gutsy move, but some Castlevania traditionalists were less than enamored of his successor. At the same time, the game completely squandered the future setting, as Dracula's castle and everything in it remained distinctly medieval. Nevertheless, the twist-filled story was once again a compelling part of the adventure.
Where Aria of Sorrow most improved upon Symphony of the Night was in the level of difficulty. Neither as pitifully submissive as Symphony of the Night or Harmony of Dissonance, nor as cruelly punishing as Circle of the Moon or Order of Ecclesia, Aria of Sorrow achieved nearly the perfect balance. Soma was not nearly as godlike as Alucard, so bosses could pose real threats. It was quite possible that you would encounter the Game Over screen a few times, but then you could usually come back and persevere with a better strategy or just by being more careful.
There were still stats and level-ups, but progress felt more subtle. Unless you were going out of your way to hunt for souls, you would usually feel at just the right level for where you were in the game, so that victory was more often a matter of player skill than character stats.
Dawn of Sorrow included the best 'bonus character' mode by far, while Portrait of Ruin featured a cool two-character system and a hero who could wield whips as well as swords. Both are fine representatives of the Symphony of the Night platform-adventure-RPG paradigm, and even Circle of the Moon and
Castlevania Aria Of Sorrow Secrets
Harmony of Dissonance were excellent games in their own right, but in my opinion Aria of Sorrow remains, from a gameplay perspective, the definitive Metroidvania Castlevania
Castlevania Aria Of Sorrow Secrets
experience. Even so, I can't say it was as significant as Symphony of the Night, either historically or personally. Three iterations after Symphony of the Night

Castlevania Aria Of Sorrow Codes

, the formula was still addictive, but it was no longer groundbreaking.
Perhaps equally important, even disregarding historical context, Aria of Sorrow, due to reduced budget and/or ambition, just does not achieve the same impact as Symphony of the Night, which features fully voice-acted dialogue, pre-rendered cinematics, and one of the most gripping beginnings ever to make it feel like a major affair. Aria of Sorrow boasts excellent production for a GBA game, and it still has Kojima and Yamane, but the handheld experience is just not the same. The gameplay is more refined and as fun as ever, but it does not carry the same weight, and thus it feels more like a diversion to pass the time than an event to set aside time for. Nevertheless, if you have room for only two Castlevania titles, Aria of Sorrow should be one of them.

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  • Alternate ending sequence

To see the true ending, obtain three of the souls described in the books Flame Demon, Succubus, Giant Bat. Then, battle the first Graham equipped with the three souls. After the two battles, the castle will recognize Soma as Dracula and will let you continue to battle Chaos in Chaos Realm. To get there, go to clock tower (with look-alike rooms). Those rooms are like three floors, and if you go to another room, it looks alike. To go the sealed door, go room to room by going right. Once you get to a different room with Rippers and those flying things, go down and find the room sealed with mist. Julius is inside. After the fight, you will be able to battle Chaos in Chaos Realm. Defeat it to end the game. To see the best ending, equip the three souls as described above, then defeat both Bosses after defeating Graham. To see the good ending, equip the three souls as described above, then defeat the first Boss after defeating Graham, but lose to the second Boss. To see the bad ending, do not collect the Flame Demon, Succubus, or Giant Bat souls.
  • Boss Rush items

Completed too slowly: Simple potion
Less than four minutes: Valmanway Sword
Four to-five minutes: Positron Rifle
Five to six minutes: Excalibur Sword
Completed quickly, but already had the items above: Simple potion
  • Boss Rush mode

Successfully complete the game to unlock the 'Boss Rush' option under the 'Special' menu at the title screen. You are timed on how long it takes you to fight through all the Bosses from the game. Items are obtained depending on how long it took to defeat all the Bosses. Each can only be obtained once. A Potion is the reward if you get a time you got once before.
  • Chaos Ring

Have 100% of all the souls, then go to the Chaotic Realm. At the room were you find the first Alastro (the invisible creature with the big sword), go to the room that is on the top left corner. You will find the Chaos Ring, which gives you unlimited MP while equipped.
  • Defeating Graham

You need the weapons Death Scythe and Silver Gun for this trick. In hard mode when you encounter Graham, equip your Death Scythe in the first encounter with the soul Giant Bat. Keep hitting Graham with your scythe, use the Giant Bat soul when necessary to dodge his attacks. When he moves to the center and makes his meteors revolve around the room, equip the Silver Gun and move to the far right. This way, you will not get hurt. Keep shooting him until he goes down. When he goes to his ultimate mode, equip your scythe again and keep low, striking while holding Down. Slide when necessary to avoid the laser at the top. Killing Graham this way will result in minimal damage and a fast kill.
  • Defeating Iron Golem

Use the Killer Mantle Soul. The Iron Golem will go down very easily.
  • Do not use Items

Enter NOUSE as your name.
  • Do not use Souls

Enter NOSOUL as your name.
  • Easy experience

When you are in the Chaos Realm, equip your Roginus' Spear and the soul Erinys. When you encounter a Shadow Knight, kill him. You will gain roughly 3,300 experience points per kill. If you are near a door when you kill him, enter and exit to encounter the Shadow Knight again to keep getting experience.
  • Easy money

After defeating Julius Belmont, you can enter the Chaotic Realm. About two save rooms inside the Chaotic Realm, there will be a place that resembles the area before you first fought the 'Manticore'. There will be a lamp that will always drop an enemy called Mimic which looks like a blue money bag. Mimic's Soul ability gives you money every time you get damaged. The amount of damage you get is the same amount of money you receive. Keep killing it to get its soul. Once you have Mimic's soul, go outside of Chaotic Realm and warp to 'The Arena'. Save and rest at the save room and equip the Mimic's soul. Go to the elevator and choose your torture room. The middle one is recommended as it is faster for you to lose life. Be sure to always visit the save room whenever your life is too low. Use this method to get the Soul Eater ring that costs 300,000 (allows you to acquire souls with ease). This is the best way to get fast money.
  • Glowing Soma

Castlevania Aria Of Sorrow Secrets Movie

This glitch will make Soma glow for as long as you want. It does nothing else (as far as I know, I could be wrong) but it does make him really easy to see. First of all, you need either the Manticore, Devil, or Curly spirits. Next, make your way to the corridor in the Dance Hall (the one that leads up to the top level of the Dance Hall). Drop down from said top level, make your way to the last door (in the background) without killing anything, face left, and press R to transform. Keep holding it until you're just over the hole in the floor, and when the game starts to change you back, let go of the R button and do a slide. Voila! The game thinks that you fell through while you were changing back, so it replaces Soma's regular image with the really bright one. He'll stay this way until you use Devil, Manticore, or Curly again.
  • Hard mode

Codes
Successfully complete the game with the 'Good' ending. When you start a new game, you can choose either the normal or hard difficulty. There are new items in hard mode, such as Kaiser KnuckleDeath's RobeDeath Sickle.
  • Instant Second Swing

Using a fast swinging weapon (like the Claimh Solias) will allow you to do a second swing. While jumping, use your swinging weapon. As you hit the ground, use it again and it will allow you to swing again instantly.
  • New family member

Complete the game using Soma. Now when you start a new game use the following name: Julius.
  • Shoot fireballs

When you have the Fire Demon, Giant Bat, and Succubus souls equipped, you can shoot fireballs as a bat just like Alucard from Castlevania: Symphony Of The Night.
  • Sound mode

Successfully complete the game with the 'Good' ending to unlock the 'Sound' option under the 'Special' menu at the title screen.
  • Toy duck

In the arena of the bath of Lilith and Sucubus, go up above the save point (the only one in the area ), then go right to see a toy duck.
  • Transform into Dracula

Defeat Graham with the Flame Demon, Giant Bat, and Succubus souls equiped. When you defeat him, you will transform into Dracula. Note: There is a 'Dracula's Tunic' in the next room.


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Castlevania aria of sorrow secret ending
Harmony of Dissonance were excellent games in their own right, but in my opinion Aria of Sorrow remains, from a gameplay perspective, the definitive Metroidvania Castlevania experience. Even so, I can't say it was as significant as Symphony of the Night, either historically or personally. Three iterations after Symphony of the Night

Castlevania Aria Of Sorrow Codes

, the formula was still addictive, but it was no longer groundbreaking.
Perhaps equally important, even disregarding historical context, Aria of Sorrow, due to reduced budget and/or ambition, just does not achieve the same impact as Symphony of the Night, which features fully voice-acted dialogue, pre-rendered cinematics, and one of the most gripping beginnings ever to make it feel like a major affair. Aria of Sorrow boasts excellent production for a GBA game, and it still has Kojima and Yamane, but the handheld experience is just not the same. The gameplay is more refined and as fun as ever, but it does not carry the same weight, and thus it feels more like a diversion to pass the time than an event to set aside time for. Nevertheless, if you have room for only two Castlevania titles, Aria of Sorrow should be one of them.

Download licence key for simcity.

  • Alternate ending sequence

To see the true ending, obtain three of the souls described in the books Flame Demon, Succubus, Giant Bat. Then, battle the first Graham equipped with the three souls. After the two battles, the castle will recognize Soma as Dracula and will let you continue to battle Chaos in Chaos Realm. To get there, go to clock tower (with look-alike rooms). Those rooms are like three floors, and if you go to another room, it looks alike. To go the sealed door, go room to room by going right. Once you get to a different room with Rippers and those flying things, go down and find the room sealed with mist. Julius is inside. After the fight, you will be able to battle Chaos in Chaos Realm. Defeat it to end the game. To see the best ending, equip the three souls as described above, then defeat both Bosses after defeating Graham. To see the good ending, equip the three souls as described above, then defeat the first Boss after defeating Graham, but lose to the second Boss. To see the bad ending, do not collect the Flame Demon, Succubus, or Giant Bat souls.
  • Boss Rush items

Completed too slowly: Simple potion
Less than four minutes: Valmanway Sword
Four to-five minutes: Positron Rifle
Five to six minutes: Excalibur Sword
Completed quickly, but already had the items above: Simple potion
  • Boss Rush mode

Successfully complete the game to unlock the 'Boss Rush' option under the 'Special' menu at the title screen. You are timed on how long it takes you to fight through all the Bosses from the game. Items are obtained depending on how long it took to defeat all the Bosses. Each can only be obtained once. A Potion is the reward if you get a time you got once before.
  • Chaos Ring

Have 100% of all the souls, then go to the Chaotic Realm. At the room were you find the first Alastro (the invisible creature with the big sword), go to the room that is on the top left corner. You will find the Chaos Ring, which gives you unlimited MP while equipped.
  • Defeating Graham

You need the weapons Death Scythe and Silver Gun for this trick. In hard mode when you encounter Graham, equip your Death Scythe in the first encounter with the soul Giant Bat. Keep hitting Graham with your scythe, use the Giant Bat soul when necessary to dodge his attacks. When he moves to the center and makes his meteors revolve around the room, equip the Silver Gun and move to the far right. This way, you will not get hurt. Keep shooting him until he goes down. When he goes to his ultimate mode, equip your scythe again and keep low, striking while holding Down. Slide when necessary to avoid the laser at the top. Killing Graham this way will result in minimal damage and a fast kill.
  • Defeating Iron Golem

Use the Killer Mantle Soul. The Iron Golem will go down very easily.
  • Do not use Items

Enter NOUSE as your name.
  • Do not use Souls

Enter NOSOUL as your name.
  • Easy experience

When you are in the Chaos Realm, equip your Roginus' Spear and the soul Erinys. When you encounter a Shadow Knight, kill him. You will gain roughly 3,300 experience points per kill. If you are near a door when you kill him, enter and exit to encounter the Shadow Knight again to keep getting experience.
  • Easy money

After defeating Julius Belmont, you can enter the Chaotic Realm. About two save rooms inside the Chaotic Realm, there will be a place that resembles the area before you first fought the 'Manticore'. There will be a lamp that will always drop an enemy called Mimic which looks like a blue money bag. Mimic's Soul ability gives you money every time you get damaged. The amount of damage you get is the same amount of money you receive. Keep killing it to get its soul. Once you have Mimic's soul, go outside of Chaotic Realm and warp to 'The Arena'. Save and rest at the save room and equip the Mimic's soul. Go to the elevator and choose your torture room. The middle one is recommended as it is faster for you to lose life. Be sure to always visit the save room whenever your life is too low. Use this method to get the Soul Eater ring that costs 300,000 (allows you to acquire souls with ease). This is the best way to get fast money.
  • Glowing Soma

Castlevania Aria Of Sorrow Secrets Movie

This glitch will make Soma glow for as long as you want. It does nothing else (as far as I know, I could be wrong) but it does make him really easy to see. First of all, you need either the Manticore, Devil, or Curly spirits. Next, make your way to the corridor in the Dance Hall (the one that leads up to the top level of the Dance Hall). Drop down from said top level, make your way to the last door (in the background) without killing anything, face left, and press R to transform. Keep holding it until you're just over the hole in the floor, and when the game starts to change you back, let go of the R button and do a slide. Voila! The game thinks that you fell through while you were changing back, so it replaces Soma's regular image with the really bright one. He'll stay this way until you use Devil, Manticore, or Curly again.
  • Hard mode

Successfully complete the game with the 'Good' ending. When you start a new game, you can choose either the normal or hard difficulty. There are new items in hard mode, such as Kaiser KnuckleDeath's RobeDeath Sickle.
  • Instant Second Swing

Using a fast swinging weapon (like the Claimh Solias) will allow you to do a second swing. While jumping, use your swinging weapon. As you hit the ground, use it again and it will allow you to swing again instantly.
  • New family member

Complete the game using Soma. Now when you start a new game use the following name: Julius.
  • Shoot fireballs

When you have the Fire Demon, Giant Bat, and Succubus souls equipped, you can shoot fireballs as a bat just like Alucard from Castlevania: Symphony Of The Night.
  • Sound mode

Successfully complete the game with the 'Good' ending to unlock the 'Sound' option under the 'Special' menu at the title screen.
  • Toy duck

In the arena of the bath of Lilith and Sucubus, go up above the save point (the only one in the area ), then go right to see a toy duck.
  • Transform into Dracula

Defeat Graham with the Flame Demon, Giant Bat, and Succubus souls equiped. When you defeat him, you will transform into Dracula. Note: There is a 'Dracula's Tunic' in the next room.


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